The League of Governors is one of two “book twos.” The other is The Clan Calling which is Sadie’s story while Jason is off to London. Same timeline, two totally different adventures.
"A strong continuation of a teen fantasy series that doesn't shy away from life's darker side." — Kirkus Reviews
Jason Lex just saved the world. Now he's immersed in training as a new Rampart Guard to protect the shield that enables humans and cryptids like Skyfish, Bigfoot, and the Black Shuck to live side by side and danger-free. A summons from the League of Governors, the clandestine organization that presides over the human-cryptid treaty, takes a suspicious turn when Jason's dad and sister disappear on their way to League headquarters. Jason must find them before things go bad, so he follows their trail to London where he discovers the League of Governors may not be the benevolent organization everyone believes.
Injured and alone, Jason doesn't know whom to trust. After a shocking loss sends him reeling, news about his family forces Jason to make a terrible choice. When he learns of a secret plan to enslave the world, Jason must risk his life to defeat a powerful enemy and reunite what's left of his family. But can he stop a dominating adversary and again save the world before it's too late?
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